
Attached unit gains: “Bounty — Heal 4 damage from a unit or base. If this unit is unique, heal 6 damage instead.”
#71 • Uncommon • en

Hello everyone! I’m Yodakiller from the Bothan Network, and this is the cube that started it all. I’ve been playing cubes for a long time, and I’m definitely biased toward the classic singleton format—it's what makes cube truly shine. My focus for this project is creating the most powered cube possible. That means selecting the strongest cards in the game: cards with exceptional stats, impactful abilities, and the ability to stand on their own without relying heavily on leaders or specific combos. Once that foundation is set, I build in layers of synergy—enhancing how these powerful cards interact with leaders and integrating support from previous sets to create a dynamic, exciting, and replayable environment.
Coming Soon

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

a mix of good and iconic SWU cards

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

High-power Rebellion era SWU Cube.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.