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#974 • Uncommon • en
Coming Soon

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.