Coming Soon

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

450 cards cube. No era restrictions for max power.

Singleton cube with cards from all sets, players can use any 30HP base or 27HP splash base.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

a best-ofs collection pulled together to a cube.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Contains cards from all sets (1-7), designed for balanced decks

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.