
Ambush (When you play this unit, it may ready and attack an enemy unit.)
Raid 2 (This unit gets +2/+0 while attacking.)
#369 • Common • en

Hello everyone! I’m Yodakiller from the Bothan Network, and this is the cube that started it all. I’ve been playing cubes for a long time, and I’m definitely biased toward the classic singleton format—it's what makes cube truly shine. My focus for this project is creating the most powered cube possible. That means selecting the strongest cards in the game: cards with exceptional stats, impactful abilities, and the ability to stand on their own without relying heavily on leaders or specific combos. Once that foundation is set, I build in layers of synergy—enhancing how these powerful cards interact with leaders and integrating support from previous sets to create a dynamic, exciting, and replayable environment.
Coming Soon

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

Rebuild for ASH & TwinSunscards. not done atm this is a community Cube from TwoMoons Zürich. We play regulary and try to update as we go.

450 cards cube. No era restrictions for max power.

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

Inspired from all the 11 Cubes that exist so far on Kybercube :D (december 2025) Singleton Only common 30HP bases

a best-ofs collection pulled together to a cube.

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.