
While you control another VEHICLE unit, this unit gains Ambush. (After you play this unit, it may ready and attack an enemy unit.)
#249 • Common • en

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.
Coming Soon

450 cards cube. No era restrictions for max power.

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

High-power Rebellion era SWU Cube.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.