
When Played: Deal 3 indirect damage to a player. Exhaust each unit damaged this way. (That player assigns 3 unpreventable damage among their base and units.)
#222 • Common • en
Coming Soon

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.