
On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit.
#57 • Common • en

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.
Coming Soon

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.