
On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit.
#57 • Common • en

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.
Coming Soon

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.