
On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.)
#883 • Common • en

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.
Coming Soon

A cube of the most powerful cards in Eternal, to provide a fun environment with competitive and varied decks.

450 cards cube. No era restrictions for max power.

a mix of good and iconic SWU cards

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

Welcome to Tigertemprr's Twin Suns 480 Cube! I have built many cubes for Magic: The Gathering (e.g. Commander Cube) and our playgroup wanted to branch out into multiplayer in other TCGs. We landed on Star Wars Unlimited's Twin Suns format. This Cube supports draft for up to 8 players (60 cards x 8 players) and 3-5 player games.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

High-power Rebellion era SWU Cube.

For now this is just a cube of cards i like with one stipulation. No named character will be duplicated across leaders and units. There is only one Darth Vader, Han solo, Obi-wan etc. There might be some pseudo-exceptions like having one Anakin and one Darth Vader but it's my cube and i'll decide if it makes sense or not.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.