
Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack.
#858 • Common • en

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.
Coming Soon

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This 180 card cube, suitable for 2-4 players, includes characters and moments depicted during the galactic civil war featured in Rebels, Andor, Battlefront, and Episodes 4-6. Strong synergies for Rebel and Imperial cards, with additional synergies for Inquisitorius and Spectre, Force support for both sides, and lots of ships with pilots for even battlefield combat.