
When Played: If you control another Underworld unit, give an enemy unit –3/–0 for this phase.
Smuggle [
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#483 • Common • en

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.
Coming Soon

This is the Star Wars Galaxy in a box — every era, show, and movie is represented in this cube, featuring all of the most iconic characters and ships by focusing on including unique units.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

This 180 card cube, suitable for 2-4 players, includes characters and moments depicted during the galactic civil war featured in Rebels, Andor, Battlefront, and Episodes 4-6. Strong synergies for Rebel and Imperial cards, with additional synergies for Inquisitorius and Spectre, Force support for both sides, and lots of ships with pilots for even battlefield combat.