
When Defeated: Deal 2 indirect damage to a player. (They assign 2 unpreventable damage among their base and units.)
#445 • Common • en
Coming Soon

A cube of the most powerful cards in Eternal, to provide a fun environment with competitive and varied decks.

450 cards cube. No era restrictions for max power.

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

a mix of good and iconic SWU cards

Singleton cube with cards from all sets, players can use any 30HP base or 27HP splash base.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

a best-ofs collection pulled together to a cube.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

High-power Rebellion era SWU Cube.

For now this is just a cube of cards i like with one stipulation. No named character will be duplicated across leaders and units. There is only one Darth Vader, Han solo, Obi-wan etc. There might be some pseudo-exceptions like having one Anakin and one Darth Vader but it's my cube and i'll decide if it makes sense or not.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.