
While you control 6 or more resources, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.)
#611 • Common • en

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.
Coming Soon

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.