
When Played: Deal 1 damage to a base.
When Defeated: The next unit you play this phase costs
less.
#58 • Uncommon • en

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.
Coming Soon

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.