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Heal 2 damage from a unit and give an Experience token to it.
Smuggle [
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#75 • Common • en

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.